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Accepted atom4 4.1-1 (i386 source)



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Format: 1.7
Date: Tue, 15 Apr 2003 18:01:33 -0400
Source: atom4
Binary: atom4
Architecture: source i386
Version: 4.1-1
Distribution: unstable
Urgency: low
Maintainer: Hwei Sheng Teoh <hsteoh@debian.org>
Changed-By: Hwei Sheng Teoh <hsteoh@debian.org>
Description: 
 atom4      - An original two-player color puzzle game
Changes: 
 atom4 (4.1-1) unstable; urgency=low
 .
   * New upstream release.
   * This is the Just Before A Major Overhaul release. There are very few
     cosmetic changes, but a lot of internal improvement especially in
     the AI. The following entries are summarized from the (admittedly
     less readable) TODO file.
   * Visible changes:
     - Fixed ncurses interface which fails to render the board background
       properly under some terminals. This is a hack; it is likely a
       libncurses bug related to the mutt bleeding backgrounds bug.
     - AI player now has a real, properly-implemented min-max algorithm
       with alpha/beta pruning. The default difficulty level (-d2) is now
       quite challenging; -d3 and above are now very tough to beat.
     - Some cosmetic improvements in the ncurses interface.
   * Internal changes:
     - Fixed some bugs in the event loop
     - Fixed a major event loop sequencing problem. Man these things are
       tricky.
     - Event loop now has timers, although they aren't used by anything
       in this release. (Not anything linked into the game, that is.)
       There are also other significant improvements to the event loop
       code.
     - Added profiling code to help with AI optimization (game trees that
       grow with O(n!) are NOT fun to search at high depths...)
     - Preliminary network gaming code. Sorry, this is currently not in a
       sufficiently advanced stage for you to actually play a network
       game yet. The code is currently not actually linked into the game.
   * About version numbers:
     - Hindsight is 20-20, as they say. The first Debian release bore a
       version number of 4-1, which I now realize was a mistake. The
       game's internal version number was 1.1 (as those who played the
       ncurses interface might have noticed); the 4 came from an archive
       number I use to maintain codebases. I refuse to roll the epoch
       just because of this, so to fix this inconsistency, I've bumped
       the internal version number to 4.1 and using 4.1-1 for the Debian
       version. This is an unfortunate unintentional version bloat. :-(
     - Atom-4 will likely reach 4.infinity before 5.0.
   * debian/control: grammatical correction; upgrade to Standards-Version
     3.5.9.
Files: 
 3893126ac2ab75bd8f306c6f710105d1 597 games optional atom4_4.1-1.dsc
 9e86ca7604771d2e8c2532e02879efe3 100586 games optional atom4_4.1.orig.tar.gz
 dc18a92a88736869560232e7fe1c6b59 3799 games optional atom4_4.1-1.diff.gz
 43d4ff320ef5504185b9a0d02ada1fc5 46956 games optional atom4_4.1-1_i386.deb

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Accepted:
atom4_4.1-1.diff.gz
  to pool/main/a/atom4/atom4_4.1-1.diff.gz
atom4_4.1-1.dsc
  to pool/main/a/atom4/atom4_4.1-1.dsc
atom4_4.1-1_i386.deb
  to pool/main/a/atom4/atom4_4.1-1_i386.deb
atom4_4.1.orig.tar.gz
  to pool/main/a/atom4/atom4_4.1.orig.tar.gz


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