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Accepted nvidia-graphics-drivers 346.59-1 (source) into experimental



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Hash: SHA256

Format: 1.8
Date: Tue, 12 May 2015 21:55:05 +0200
Source: nvidia-graphics-drivers
Binary: nvidia-driver nvidia-driver-bin xserver-xorg-video-nvidia libgl1-nvidia-glx libgl1-nvidia-glx-i386 libegl1-nvidia libgles1-nvidia libgles2-nvidia libnvidia-eglcore nvidia-alternative nvidia-kernel-dkms nvidia-kernel-source nvidia-vdpau-driver nvidia-smi nvidia-cuda-mps libcuda1 libcuda1-i386 libnvidia-compiler libnvcuvid1 libnvidia-encode1 libnvidia-ifr1 libnvidia-fbc1 libnvidia-ml1 nvidia-opencl-common nvidia-opencl-icd nvidia-libopencl1 nvidia-detect
Architecture: source
Version: 346.59-1
Distribution: experimental
Urgency: medium
Maintainer: Debian NVIDIA Maintainers <pkg-nvidia-devel@lists.alioth.debian.org>
Changed-By: Andreas Beckmann <anbe@debian.org>
Description:
 libcuda1   - NVIDIA CUDA Driver Library
 libcuda1-i386 - NVIDIA CUDA 32-bit runtime library${nvidia:LegacyDesc}
 libegl1-nvidia - NVIDIA binary EGL libraries${nvidia:LegacyDesc}
 libgl1-nvidia-glx - NVIDIA binary OpenGL libraries${nvidia:LegacyDesc}
 libgl1-nvidia-glx-i386 - NVIDIA binary OpenGL 32-bit libraries${nvidia:LegacyDesc}
 libgles1-nvidia - NVIDIA binary OpenGL|ES 1.x libraries${nvidia:LegacyDesc}
 libgles2-nvidia - NVIDIA binary OpenGL|ES 2.x libraries${nvidia:LegacyDesc}
 libnvcuvid1 - NVIDIA CUDA Video Decoder runtime library
 libnvidia-compiler - NVIDIA runtime compiler library
 libnvidia-eglcore - NVIDIA binary EGL core libraries${nvidia:LegacyDesc}
 libnvidia-encode1 - NVENC Video Encoding runtime library
 libnvidia-fbc1 - NVIDIA OpenGL-based Framebuffer Capture runtime library
 libnvidia-ifr1 - NVIDIA OpenGL-based Inband Frame Readback runtime library
 libnvidia-ml1 - NVIDIA Management Library (NVML) runtime library
 nvidia-alternative - allows the selection of NVIDIA as GLX provider
 nvidia-cuda-mps - NVIDIA CUDA Multi Process Service (MPS)
 nvidia-detect - NVIDIA GPU detection utility
 nvidia-driver - NVIDIA metapackage${nvidia:LegacyDesc}
 nvidia-driver-bin - NVIDIA driver support binaries${nvidia:LegacyDesc}
 nvidia-kernel-dkms - NVIDIA binary kernel module DKMS source${nvidia:LegacyDesc}
 nvidia-kernel-source - NVIDIA binary kernel module source${nvidia:LegacyDesc}
 nvidia-libopencl1 - NVIDIA OpenCL ICD Loader library
 nvidia-opencl-common - NVIDIA OpenCL driver
 nvidia-opencl-icd - NVIDIA OpenCL installable client driver (ICD)
 nvidia-smi - NVIDIA System Management Interface
 nvidia-vdpau-driver - Video Decode and Presentation API for Unix - NVIDIA driver
 xserver-xorg-video-nvidia - NVIDIA binary Xorg driver${nvidia:LegacyDesc}
Closes: 775742
Changes:
 nvidia-graphics-drivers (346.59-1) experimental; urgency=medium
 .
   * New upstream release 346.59 (2015-04-07).  (Closes: #775742)
     - Fixed a bug that caused corruption when switching display modes in some
       applications that use transform feedback.
     - Added support for the following GPUs: Quadro K1200, Quadro M6000,
       GeForce 920M, GeForce 930A, GeForce 930M, GeForce 940M,
       GeForce GTX 950M, GeForce GTX 960M, GeForce GTX TITAN X.
     - Fixed a bug that caused texture corruption on framebuffer depth
       attachments cleared using glClearTexImage().
     - Fixed a bug that artificially limited the maximum pixel clock on
       displays in some SLI Mosaic configurations.
     - Fixed a kernel memory leak that occurred when looping hardware-
       accelerated video decoding with VDPAU on Maxell-based GPUs.
   * New upstream release 346.47 (2015-02-24).
     - Fixed a bug that could cause rendering corruption in GLX clients using
       PBOs and/or VBOs when using GLX indirect rendering.
     - Fixed a bug that could cause glXSwapBuffers() to block for longer than
       necessary in multi-threaded GLX applications using the
       GLX_NV_delay_before_swap extension.
     - Fixed a bug that caused OpenGL applications using the NV_path_rendering
       extension to crash after a modeswitch event.
     - Added support for the following GPUs: Quadro K620M, Quadro K2200M,
       GeForce GTX 960, GeForce GTX 965M.
     - Fixed a bug that caused DisplayPort audio to stop working after monitors
       are hotplugged.
   * New upstream release 346.35 (2015-01-16).
     - Added support for the following GPUs: GeForce 800A, GeForce 800M.
     - Updated the NVIDIA X driver to reject frame packed interlaced HDMI 3D
       modes during mode validation. These modes were being validated by the
       driver, despite never having been supported.
     - Fixed a bug that prevented the console from being restored after
       forcefully terminating X, on some GPUs with multiple DisplayPort
       monitors attached. This bug also subsequently prevented X from being
       started following the failed console restoration.
     - Fixed a bug that caused the ACPI hotkey mask to be set incorrectly on some
       laptops even when the EnableACPIHotkeys option is disabled.
     - Disabled the EnableACPIHotkeys option by default.  This option is now
       considered deprecated and will be removed in a future driver release.  On
       modern Linux systems, display change hotkey events are delivered to the
       desktop environment as key press events, and the desktop environment
       handles the display change by issuing requests through the X Resize and
       Rotate extension (RandR).
     - Fixed a bug that caused the screen image to be shifted when screen
       transformations (such as rotations or reflections) were enabled on a
       G-SYNC display attached to a Kepler-based GPU.
   * New upstream beta 346.22 (2014-12-08).
     * Fixes CVE-2014-8298.
   * New upstream beta 346.16 (2014-11-13).
     - Fixed a bug that caused a blank screen when setting a mode requiring YUV
       4:2:0 compression. These modes are not currently supported.
     - Fixed a bug that caused an incorrect DisplayPort link configuration
       to be displayed after a hotplug or unplug.
     - Added support for the following GPUs: GeForce GTX 970M, GeForce GTX 980M.
     - Added support for decoding VP8 video streams using the NVCUVID API
       on GPUs with VP8 hardware decode support.
     - Added support for the following EGL extensions: EGL_EXT_device_base,
       EGL_EXT_platform_device, EGL_EXT_output_base.
     - Added the ability to increase the operating voltage on certain
       GeForce GPUs in the GeForce GTX 400 series and later. Voltage
       adjustments are done at the user's own risk. See the documentation
       on the "CoolBits" X configuration option in the README for details.
     - Added support for NVENC on GeForce GPUs. For more details on the
       NVENC SDK, see:
           https://developer.nvidia.com/nvidia-video-codec-sdk.
     - Added accelerated support for r8g8b8a8, r8g8b8x8, b8g8r8a8 and b8g8r8x8
       RENDER formats.
     - Fixed a GLSL compiler bug that would produce corruption when
       running games such as Far Cry 3 in Wine.
     - Fixed the EGL_KHR_stream_cross_process_fd extension.
     - Fixed rendering corruption that sometimes happened when calling
       DrawElementsInstancedBaseVertexBaseInstance(),
       DrawElementsInstancedBaseInstance(),
       or DrawArraysInstancedBaseInstance().
     - Dramatically improved OpenGL Framebuffer Object creation performance.
     - Removed the limit on the maximum number of OpenGL Framebuffer Objects.
     - Updated the NVIDIA OpenGL driver to prefer $XDG_CACHE_HOME over
       $HOME as the default location for storing the GL shader disk cache.
   * New upstream release 343 series.
     - Fixed a bug that rendered very bright garbage data onto some textures
       in UnrealEngine 4 applications. This issue is known as the "disco bug"
       by the UnrealEngine 4 Linux community.
   * New upstream release 340 series.
     - Fixed a bug that caused the X server to crash if a RandR 1.4 output
       provided by a Sink Output provider was selected as the primary output on
       X.Org xserver 1.17 and higher.
     - Fixed a bug that caused waiting on X Sync Fence objects in OpenGL to
       hang indefinitely in some cases.
     - Fixed a bug that prevented OpenGL from properly recovering from
       hardware errors or sync object waits that had timed out.
   * Update nv-readme.ids.
   * f_path.dentry.patch: Remove, fixed upstream.
   * Refresh patches.
   * Update symbols control files.
   * libcuda1: Add Provides: libcuda-7.0-1{,-i386}.
   * nvidia-vdpau-driver: Bump Depends: libvdpau1 to (>= 0.9).
   * Drop the old transitional nvidia-glx package.
   * Restrict watch file to releases from the 346.xx long lived branch.
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Files:
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